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Steamboy (2005)
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In 1988, Katsuhiro Otomo blew me away with a film called Akira. It was the first Japanese anime film I'd ever seen, probably the first a lot of Westerners had ever seen, and remains, seventeen years later, the very best. I've often lamented that fact after seeing a Ghost in the Shell or a Metropolis, muttering to whomever would listen that, "it was okay, but it was no Akira." So it's gone over the years, like Charlie Brown and his football, me attending anime films, hoping against hope that I'll be blown away once again.
The package contains a steamball, which seems to be the industrial revolution equivalent of a nuclear reactor. Using pure water found only in Iceland and Alaska and a process involving "intense density and intense pressure", the ball provides nearly limitless steam power. Ray's father plans to use the steamball to power his steam-castle, including his steam-soldiers. Eddie should think about creating a steam-PR-firm to work on those names, it's all about brand recognition. The look of the film is often amazing, nearly totally hand-drawn with a few CG additions here and there. Long, wide shots of London during a ticker tape parade made my hands twitch, thinking of the work it took to animate all those tiny, fluttering pieces of colored paper. Conversely, Otomo used a bland, brown color scheme for much of the film, interesting in that it creates an almost sepia toned filter, but ultimately it drowns us in drabness. A big problem with animating a film about steam is that it comes off as large, curvy swaths of empty space on the screen, and there were plenty of scenes featuring those empty spaces. The sheer volume of hissing pipes, popping rivets, exploding ducts, cracking valves and wildly spinning dials is enough to convince any steam-heated apartment dweller to switch over to central heating and air, post haste. The Jules Verne inspired inventions were delightfully bizarre contraptions, often placing function far above form. Especially Ray's hastily designed steam-pack, which looked exactly like an office chair with no seat, steam firing from all five legs. I laughed aloud at the steam-soldiers -- gun-toting suits of armor -- until I learned that there were men inside them. What's the point of that?
The last forty minutes devolve into an endless action sequence, thought not a particularly interesting one. Character motivations change suddenly and without cause. Throughout, the hulking, shuddering steam-castle floats over and stomps through London with wild abandon, crushing and freezing the city in equal turns. It's nice to see a city other than Tokyo get smashed in an anime film, but only for so long. And when the film ends, it ends. You'll have to get your closure elsewhere. It's difficult for me not to recommend the fruits of ten years of hand-drawn labor, but ultimately Steamboy doesn't have the whimsy of Spirited Away, the wit of The Incredibles or the heart of Monsters Inc. I've read that Otomo worried about obtaining funding for the project and so scaled back the harsher elements of the story to make it more kid-friendly, to get a PG-13 rating. You can feel it in the final product, a bigger story, a darker story, wanting to be told. It was okay,sigh, but it was no Akira. William Furlong is a writer living in Manhattan. Got a problem? Email us at filmmonthly@hotmail.com |